ANALYSIS OF THE CURRENT STATE AND APPLICATIONS OF SPATIAL COMPUTING ACROSS VARIOUS FIELDS

Authors

DOI:

https://doi.org/10.32689/maup.it.2025.1.30

Keywords:

spatial computing, augmented reality, virtual reality, mixed reality, interactive environments

Abstract

The article explores spatial computing, an advanced technology that enables the integration of digital information and virtual content into the physical world, opening new possibilities for interaction and data analysis. The article explores the history of spatial computing development, starting from the 1960s when Ivan Sutherland introduced the concept of Sketchpad, one of the first graphical interfaces. A significant technological breakthrough occurred in the 1980s with the development of virtual reality (VR) and immersive devices, and in the 2010s, with the widespread adoption of augmented reality (AR) in mobile devices. This article defines the key concepts and terminology of spatial computing, including virtual reality, augmented reality, mixed reality, and extended reality (VR, AR, MR, XR). The study examines core technologies that enable the integration of digital content into the physical environment, such as computer vision, motion tracking systems, and spatial data visualization. Key devices that contributed to the industry’s advancement, including Microsoft HoloLens and Apple Vision Pro, are also highlighted. The application of spatial computing is analyzed separately across various fields, including education, medicine, industry, the military sector, and tourism. In education, spatial computing facilitates the creation of interactive learning environments, particularly for exploring natural sciences and technical disciplines. In medicine, this technology is used for simulating surgical procedures, treating phantom limb pain, and rehabilitating patients. In manufacturing and design, spatial computing aids in creating 3D prototypes, while in the military sector, it is utilized for training soldiers and strategic mission planning. The article also addresses the challenges associated with spatial computing, such as high technical requirements, cybersickness, limited field of view, significant cognitive load on users, and the high cost of equipment. The conclusions emphasize the necessity of further research to reduce technology costs, develop effective interaction algorithms for spatial environments, and integrate machine learning for processing large volumes of data. Spatial computing has the potential to fundamentally transform how people interact with the digital world, but overcoming technological and social barriers is essential for its full implementation.

References

Evolution of spatial computing. URL: https://www.travancoreanalytics.com/evolution-of-spatial-computing/ (date of access: 20.01.2025).

Waisberg E., Ong J., Masalkhi M., Zaman N., Sarker P., Lee A. G., Tavakkoli A. Apple vision pro and why extended reality will revolutionize the future of medicine. Irish Journal of Medical Science, 2024. P. 531–532. URL: https://doi.org/10.1007/s11845-023-03437-z (date of access: 20.01.2025).

Spatial Computing Market Report. URL: https://www.grandviewresearch.com/industry-analysis/spatialcomputing-market-report (date of access: 20.01.2025).

Yenduri G., Ramalingam M., Maddikunta P.K., Gadekallu T.R., Jhaveri R.H., Bandi A., Chen J., Wang W., Shirawalmath A.A., Ravishankar R., Wang W. Spatial Computing: Concept, Applications, Challenges and Future Directions. arXiv preprint. 2024. URL: https://arxiv.org/abs/2402.07912 (date of access: 20.01.2025).

Mohamed K. S. Deep learning for spatial computing: Augmented reality and metaverse “the digital universe”. Deep Learning-Powered Technologies: Autonomous Driving, Artificial Intelligence of Things (AIoT), Augmented Reality, 5G Communications and Beyond. Springer, 2023. P. 131–150. URL: https://doi.org/10.1007/978-3-031-35737-4_4 (date of access: 20.01.2025).

Scavarelli A., Arya A., Teather R. J. Virtual reality and augmented reality in social learning spaces: a literature review. Virtual reality. 2020. URL: https://doi.org/10.1007/s10055-020-00444-8 (date of access: 20.01.2025).

Xiong J., Hsiang E.-L., He Z., Zhan T., Wu S.-T. Augmented reality and virtual reality displays: emerging technologies and future perspectives. Light: Science & Applications. 2021. Vol. 10, No 1. URL: https://doi.org/10.1038/s41377-021-00658-8 (date of access: 20.01.2025).

Milgram P., Takemura H., Utsumi A., Kishino F. Augmented Reality: A class of displays on the realityvirtuality continuum. Proceedings of SPIE 2351. Telemanipulator and Telepresence Technologies. 1994. URL: https://doi.org/10.1117/12.197321 (date of access: 20.01.2025).

Templin T., Popielarczyk D., Gryszko M. Using augmented and virtual reality (AR/VR) to support safe navigation on inland and coastal water zones. Remote Sensing. Vol. 14, No 6. 1520. URL: https://doi.org/10.3390/rs14061520 (date of access: 20.01.2025).

The Promise of Immersive Learning: Augmented and Virtual Reality’s Potential in Education. Information Technology and Innovation Foundation (ITIF). URL: https://itif.org/publications/2021/08/30/promise-immersivelearning-augmented-and-virtual-reality-potential/ (date of access: 20.01.2025).

How Augmented Reality Is Changing the Way We Learn.The New York Times. URL: https://www.nytimes.com/spotlight/augmented-reality (date of access: 20.01.2025).

The Potential of Augmented Reality for Education. eLearning Industry. URL: https://elearningindustry.com/augmented-reality-in-education-staggering-insight-into-future (date of access: 20.01.2025).

Botella C. M., Juan M. C., Baños R. M., Alcañiz M., Guillén V., Rey B. Mixing realities? An application of augmented reality for the treatment of cockroach phobia. CyberPsychology & Behavior. 2005. Vol. 8, No 2. P. 162–171. URL: https://doi.org/10.1089/cpb.2005.8.162 (date of access: 20.01.2025)

Juan M. C., Alcaniz M., Monserrat C., Botella C., Banos R. M., Guerrero B. Using augmented reality to treat phobias. IEEE Computer Graphics and Applications. 2005. Vol. 25, No 6. P. 31–37. URL: https://doi.org/10.1109/mcg.2005.143 (date of access: 20.01.2025).

Carrino F., Rizzotti D., Gheorghe C., Kabasu Bakajika P., Francescotti-Paquier F., Mugellini E. Augmented reality treatment for phantom limb pain. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham, 2014. P. 248–257. URL: https://doi.org/10.1007/978-3-319-07464-1_23 (date of access: 20.01.2025).

Fuchs, H., Livingston, M.A., Raskar, R., Colucci, D., Keller, K., State, A., Crawford, J.R., Rademacher, P., Drake, S.H., & Meyer, A.A. Augmented reality visualization for laparoscopic surgery. Medical Image Computing and Computer-Assisted Intervention – MICCAI’98. Berlin, Heidelberg, 1998. P. 934–943. URL: https://doi.org/10.1007/bfb0056282 (date of access: 20.01.2025).

Mousavi Hondori H., Khademi M., Dodakian L., Cramer S. C., Lopes C. V. A spatial augmented reality rehab system for post-stroke hand rehabilitation. Studies in Health Technology and Informatics. 2013. Vol. 184. P. 279–285. URL: http://dx.doi.org/10.3233/978-1-61499-209-7-279 (date of access: 20.01.2025).

Virtual Reality Reduces Phantom Pain in Paraplegics. EPFL. URL: https://actu.epfl.ch/news/virtual-realityreduces-phantom-pain-in-parapleg-5/ (date of access: 20.01.2025).

VR-терапія для реабілітації. Рубрика. URL: https://rubryka.com/article/vr-terapiya-dlya-reabilitatsiyi/ (дата звернення: 20.01.2025).

Serván J., Mas F., Menéndez J. L., Ríos J. Assembly work instruction deployment using augmented reality. Key Engineering Materials. 2012. Vol. 502. P. 25–30. URL: https://doi.org/10.4028/www.scientific.net/kem.502.25 (date of access: 20.01.2025).

Re G. M., Bordegoni M. An augmented reality framework for supporting and monitoring operators during maintenance tasks. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham, 2014. P. 443–454. URL: https://doi.org/10.1007/978-3-319-07464-1_41 (date of access: 20.01.2025).

Spatial Computing: Revolutionizing Industries with AI, AR, and VR Integration. E-SPIN Group. URL: https://www.e-spincorp.com/spatial-computing-revolutionizing-industries-ai-ar-vr-integration/ (date of access: 20.01.2025).

Integration of IVAS, Anduril, and Microsoft Lattice for the Army. DefenseScoop. URL: https://defensescoop.com/2024/09/19/ivas-anduril-microsoft-lattice-integration-army/ (date of access: 20.01.2025).

With Virtual Reality, Israeli Soldiers Train in Simulated Terror Tunnels. The Times of Israel. URL: https://www.timesofisrael.com/with-virtual-reality-israeli-soldiers-train-in-simulated-terror-tunnels/ (date of access: 20.01.2025).

Українська компанія навчила 45 000 військових збивати “Шахеди”: як працюють VR і лазерні тренажери. Liga.Tech. URL: https://tech.liga.net/ua/technology/article/ukrainska-kompaniia-navchyla-45-000-viiskovykh-zbyvatyshakhedy-yak-pratsiuiut-vr-i-lazerni-trenazhery (дата звернення: 20.01.2025).

Spatial Computing: The New Frontier in Hospitality. HospitalityNet. URL: https://www.hospitalitynet.org/opinion/4120267.html (date of access: 20.01.2025).

Noh Z., Sunar M. S., Pan Z. A review on augmented reality for virtual heritage system. Learning by Playing. Gamebased Education System Design and Development. 2009. P. 50–61. URL: https://doi.org/10.1007/978-3-642-03364-3_7 (date of access: 20.01.2025).

Vlahakis V., Karigiannis J., Tsotros M., Gounaris M., Almeida L., Stricker D., Gleue T., Christou I. T., Carlucci R., Ioannidis N. Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites. Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage. Glyfada, Greece: ACM, 2001. P. 131–140.

Ridel B. Techniques d’interaction, affichage personnalisé et reconstruction de surfaces pour la réalité augmentée spatiale : Dissertation de doctorat. Bordeaux, 2016. P. 44–46. URL: http://www.theses.fr/2016BORD0149/document (date d'accès: 20.01.2025).

Dima M., Hurcombe L., Wright M. Touching the past: haptic augmented reality for museum artefacts. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham, 2014. P. 3–14. URL: https://doi.org/10.1007/978-3-319-07464-1_1 (date of access: 20.01.2025).

Published

2025-05-28

How to Cite

СКИЦЬКИЙ, Т. (2025). ANALYSIS OF THE CURRENT STATE AND APPLICATIONS OF SPATIAL COMPUTING ACROSS VARIOUS FIELDS. Information Technology and Society, (1 (16), 235-241. https://doi.org/10.32689/maup.it.2025.1.30